![]() I think that’s what separates games like Downwell from other punishers: fun in the face of failure. I had a lot of fun right up until I had to quit. But, it doesn’t matter that I couldn’t finish it. Disappointing to some degree, though my family was probably rejoicing that I wouldn’t lose weeks of productivity to it like I did Spelunky or Shutshimi before it. The last boss is apparently quite spongy and strobes when taking damage, making it off-limits for me to try. Because of epilepsy concerns, I couldn’t finish Downwell. It’s one of those throwbacks that mimics white-knuckle action of Golden Age arcade titles, but in a way that feels fresh and modern. Probably doesn’t lend itself well to combos, but it was heavy in FUCK YOU potential. ![]() ![]() There were times where I was trying to make progress, down to my last tick of health, and chose not to take those guns even though I would have gained health and presumably bought myself some extra time. Never mind that some of the guns are dog shit. While it never saps the fun out of, it can be frustrating to attempt combos and then hit randomly generated roadblocks that average or even above-average skilled players couldn’t reasonably be expected to clear. Still, I wish the game were smarter about how it generates stages. Yes, being lucky is never enough, because it takes skill to take advantage of being lucky. I put about 10 hours into Downwell, enough time to realize just how rare optimal conditions can be. ![]() Enemy placement, breakable block placement, relatively straight paths, the right guns, and the right upgrades. My highest combos (which are, frankly, not that noteworthy) came on stages that lent themselves to the combos better. I just became the latest in a long line of women to feel disappointment when they realize that it’s Shia LaBeouf on top of them.Īnd this is unquestionably a factor in Downwell. Otherwise, it would be like comparing the salaries of a blue-collar lumberjack with a Powerball jackpot winner and asking the lumberjack “Why aren’t you as successful as the jackpot winner?” Showing each player’s next four high scores, or their average high over the last 20 games, would minimize that. I want to know beyond a shadow of a doubt the people on top of the boards are genuinely skilled or if they got an extremely favorable layout one time. This is one of the reasons why I wish procedurally generated games with online leaderboards didn’t just list the top scores, but the next four highest scores achieved by those players. Additionally, the random upgrades you can select from at the end of each stage, plus the random selection of guns, won’t always play to your favor. The level lottery won’t always generate a layout that lends itself to high combos. The other way is to focus on racking up combos, and that’s where luck will factor in. It’s not pretty but it’ll get the job done. You can ignore finesse in favor of gunning your way to the bottom of the well. There’s two ways players can tackle the stages in Downwell. The thing with procedurally generated games is that luck of the draw will always factor in to some degree. Go buy it now before I talk you out of it. There’s a nice variety of weapons and unlockable colors schemes and modes, and the random nature lends itself to addiction potential like a schedule II drug. In a game like this, you can’t ask for better. I never felt my actions weren ‘t responsive. I never felt the controls screwed me into taking damage. I played the Steam version with an Xbox One controller and I thought it worked just fine. That makes more sense.ĭownwell is a lot of fun. If the ball is missing, shouldn’t it be particularly easy to avoid it? Wait. That’s less complex than “ avoid missing ball for high score.” Which I always found confusing anyway. Shoot the shit in your way so that you can fall further. The idea is you’re falling down a randomized well. Where the point isn’t a high body count or angering the player with tedious trial and ERROR gameplay, but rather the possibility that, yes, the odds are against you, but you might live. ![]() I’m actually quite fond of them, when they’re done right. ![]()
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